![]() ![]() The problem with the players is that we don't expect something like that. Trying over and over again makes you learn where to be more careful, which elements are riskier, in what way something can go wrong, such as trial and error. Playing for several minutes and having an unannounced death send all your progress and effort to waste from one second to the next is extremely frustrating. Or we do not question the consequences of getting down a road.Īlthough what I can say is that this can make the game less enjoyable for most. This no longer happens to me, all the deaths have been by surprise.ĭoes this really make the game unfair? Unfortunately, I would say no.ĩ0% of the time they are errors because WE do not look at some trap. Just think of the times you've died from being unable to evade something, because a level has recently taken your life until you died. ![]() Whenever an arrow damages me, it is because I did not notice that there was an arrow trap there.Īnother recurring way to damage yourself is by escaping from an enemy that you cannot face, such as the crocodiles in the temple, or angry vendors, causing you to flee FAST through a terrain riddled with deadly traps. Whenever a skeleton hurts me it is because I did not notice. Think about it, how many traps or enemies are standing still, and they don't do anything until you are there? Have you had trouble eliminating predictable enemies like cave men, snakes, or even trying to evade Neo Babylon enemies? Whenever I get damaged by spiders in Dwelling it is because I did not notice that there was one on the ceiling, or because one came out of a vase, and the same with snakes. However, the vast majority of these do not require skill to be evaded, if not to be careful. Not to mention so many more elements that all of you already know. In the temple you can be crushed by traps if you don't look closely. If you go carelessly through Neo Babylon, a block can crush you, shoot you, an orb can damage you a lot and push you to a game where you will continue to be hit. Both in the jungle and in the Tide Pool, there are bear traps, hidden with the decoration of the ground, that if you step on them they end your game. ![]() If you are not attentive to the whole scene, a trap can hit you. If you put a bomb, something might fly out and hit you. It is something like playing to be a surgeon, where any mistake can be fatal. This game requires you to be very careful with every action you do. The fact is that this game is not 10% skill and 90% RNG (Or luck). And also, probably, you will feel frustrated when spending several hours of game to lose all your advance from one second to another, and you will start to get frustrated and complain that the game is unfair, since this game hits you where it hurts the most: you gamer pride.Īnd recently, I realized why this game causes such negative emotions in so many people, including me.Ī few days ago I criticized the game for having unfair mechanics, but mainly blaming the Volcana drill and the lava pits (A classic) and something that I have not seen so much debate, the stun time of your character, since I knew that technically all my other deaths have been my fault, since I have made some mistake. If you're like me, you were probably interested in this game because of its difficulty, and because you like challenges and consider yourself a good 2D platform player.
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